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Infamous 2 missions
Infamous 2 missions







infamous 2 missions
  1. #INFAMOUS 2 MISSIONS HOW TO#
  2. #INFAMOUS 2 MISSIONS SERIES#

Play testing is something every good mission designer needs to do-in fact, it’s something you literally MUST do before you can upload your inFAMOUS 2 UGC mission. Tutorial Video 8: Play Testing and Publishing Missions

#INFAMOUS 2 MISSIONS HOW TO#

In this video: how to use a switch to enable or disable connections between logic boxes. After viewing this tutorial video you’ll be able to create drastically different endings to your missions, and control in which order the player completes your objectives. Want to build a Karma Moment? Switches allow you to change up your logic connections based off how the player plays your mission. In this video: what a trigger is how to utilize triggers with Volumes, Monitors, and the Object Modifier Trigger Groups the Selector logic box. They’re great for fine-tuning your mission and for providing you with a larger degree of control. Triggers allow you to create a sense of randomization within your mission, and allow you to alter individual objects within the same group. In this video: how to create and remove waypoints with the Object Modifier, and how to assign waypoints to Groups. After viewing this tutorial video, players will never be lost within your missions again. With just a few logic boxes you can determine how and when they appear on the player’s mini-map, and when they disappear. Waypoints are a great way to tell the player where to go. In this video: creating paths, placing NPCs, and placing and connecting the logic required to move NPCs.

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After viewing this tutorial video, you’ll become the puppet master of NPCs. You can create an NPC’s path and even choose his movement speed with just a few logic boxes. Moving an NPC from point A to point B is simpler than it seems. In this video: How to effectively utilize Groups, creating unique Groups, editing Groups, and the function of Parent Groups. Parent Groups add another layer of control and organization, so view on, faithful inFAMOUS 2 mission designer. Tutorial Video 3: Groupsĭid you know that setting up individual Groups within your inFAMOUS 2 UGC mission can infinitely increase the possibilities of what you can create? They’re crucial to keeping your mission nice and organized. In this video: Introduction to Logic Boxes, how to connect Logic Boxes, and the dynamically updating smart text. Once you figure out how to use them effectively, you’ll be able to turn New Marais into a rich, lustrous city teeming with mission objectives and unique experiences. Logic Boxes and Smart Text are the bread and butter of inFAMOUS 2 UGC. Tutorial Video 2: Logic Boxes and Smart Text It covers the basics: entering the UGC Menu, creating missions from Templates, and playing missions from within the editor. This tutorial video is a good place to start if you’ve never experienced inFAMOUS 2 UGC before. Tutorial Video 1: Getting started with inFAMOUS 2 UGC

#INFAMOUS 2 MISSIONS SERIES#

Welcome to the world of mission design! Jumping into the deep end and figuring it out on your own can be fairly daunting, but Sucker Punch has been listening to feedback gathered from your experiences in inFAMOUS 2 and we want to make mission designing a breeze!Ĭheck out the introductory video below and, if you want to learn more about User-Generated Content (UGC), take a gander at our UGC Tutorial Video series that details everything from how to create waypoints to the best use of triggers.









Infamous 2 missions